Digital Art and Animation

Credit: Lonnie O’Keefe

Credit: Sky Biesse

Discipline Areas within the Games Course

3D Modelling

Credit: “Elderly Na’vi sculpt” (2023) by Emily Bullock

The Games Art and Design Staff

Max Frankel
“I’ve been modding and developing games since childhood, and my industry experience ranges from work with Disney and numerous independent projects to work with non-profit organisations. I’m passionate about innovation and creativity in game design and committed to the development and teaching of relevant, game production-focused content while also encouraging critical engagement with game and design theory.”

Brad Power
“My previous industry experience was as the Lead Designer at the Perth studio of AAA developer Interzone Games. I am also a member of a local independent games development company: RocketHands. My research interests include artificial intelligence and emergent game systems, and the psychology of game design and user interface design, with respect to gameplay ramifications.”

Daniel Wearing
“I’ve been working as a concept artist and developing games for over ten years, entering the industry while a student here at Murdoch University, working for Disney Interactive. My industry experience ranges from working with small indie studios, larger mobile companies and the AAA industry in the Games and Animation fields, including but not limited to Universal Studios, GNT Japan/Vn, Motion Logic, Storm Bunny Studios and more.”

Games Art Alumni Testimonials

Murdoch’s Games art and design program provided the resources and opportunity to develop the skills of my specialty, whilst preparing me for the realities of the industry I am a part of today.

Chay Johansson

Creatures Technical Director

Weta Digital

Murdoch’s Games Art and Design course teaches not only the technical and practical skills required to work in the games industry, but also the ability to think critically and learn independently.

Alexandra Haynes
3D Artist

Immersive Technologies

Recent News

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